dod_camera
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
January 2024
You can help by adding links to this article from other relevant articles.
January 2024
dod_camera
is a point entity available in Day of Defeat. This entity is a special version of the trigger_camera entity for Day of Defeat. It is used to create cineastic cutscenes where the camera takes over the view of players.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Target
(target)
<targetname> - Target Path.
- Acceleration units/sec^2
(acceleration)
<string> - Stop Deceleration units/sec^2
(deceleration)
<string> - Path Corner
(moveto)
<string> - Name of the first path_corner entity to make the camera move.
- Zoom FOV
(zoomlevel)
<integer> - Set camera zoom.
- dod_camera View
(cam_overlay)
<choices>
Value Description 0 normal 1 Scope (20) 2 Binoculars (50) 3 Widescreen (110)
- dod_camera Fade
(cam_fade)
<choices>
Value Description 0 normal 1 black (instant fade out) 2 fast fade out (2 sec) 3 fast fade in (2 sec) 4 slow fade out (4 sec) 5 slow fade in (4 sec)
- Subtitle
(subtitle)
<integer> - Killtarget
(killtarget)
<targetname> - Delay before trigger
(delay)
<string> - Delay before trigger in seconds
- Team that is bound to
(teambound)
<choices> - Determines which team the camera scene is for.
Value Description 0 Allies 1 Axis 2 Both
- Hold time
(wait)
<integer> - Trigger on End
(triggerend)
<integer> - Trigger to start the camera scene.
- Trigger on Start
(triggerstart)
<integer> - Trigger to end the camera scene.
- Initial Speed
(speed)
<integer> - Speed of the camera movement.
Flags
Start At Player : [1]
- Camera starts at players eye position.
Follow Player : [2]
- Camera uses the player as target.
Freeze Player : [4]
- Prevent player actions during camera scene.