From Valve Developer Community
Command |
Default |
Cheat? |
Help Text
|
template_debug |
0 |
No |
None
|
test_CreateEntity |
|
Yes |
None
|
test_dispatcheffect |
|
Yes |
Test a client-side dispatch effect.
|
test_EHandle |
|
Yes |
None
|
test_entity_blocker |
|
Yes |
Test command that drops an entity blocker out in front of the player.
|
Test_InitRandomEntitySpawner |
|
Yes |
None
|
test_Loop |
|
|
Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
|
test_LoopCount |
|
|
Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
|
test_LoopForNumSeconds |
|
|
Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
|
test_nav_opt |
1 |
|
None
|
test_ProxyToggle_EnableProxy |
|
Yes |
None
|
test_ProxyToggle_EnsureValue |
|
Yes |
None
|
test_ProxyToggle_SetValue |
|
Yes |
None
|
test_RandomChance |
|
Yes |
Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance
|
test_RandomizeInPVS |
|
Yes |
None
|
test_RandomPlayerPosition |
|
Yes |
None
|
test_RemoveAllRandomEntities |
|
Yes |
None
|
Test_RunFrame |
|
Yes |
None
|
test_SendKey |
|
Yes |
None
|
test_SpawnRandomEntities |
|
Yes |
None
|
test_StartLoop |
|
|
Test_StartLoop <loop name> - denote the start of a loop (Defines a named point you can jump to)
|
test_StartScript |
|
|
Start a test script
|
test_Wait |
|
|
None
|
test_WaitForCheckPoint |
|
|
None
|
testhudanim |
|
Yes |
Test a HUD element animation. Arguments: <anim name>
|
testscript_debug |
0 |
No |
Debug test scripts.
|
texture_budget_background_alpha |
128 |
No |
How translucent the budget panel is
|
texture_budget_panel_bottom_of_history_fraction]] |
0 |
No |
Number between 0 and 1
|
texture_budget_panel_global |
0 |
No |
Show global times in the texture budget panel.
|
texture_budget_panel_height |
284 |
No |
Height in pixels of the budget panel
|
texture_budget_panel_width |
512 |
No |
Width in pixels of the budget panel
|
texture_budget_panel_x |
0 |
No |
Number of pixels from the left side of the game screen to draw the budget panel
|
texture_budget_panel_y |
450 |
No |
Number of pixels from the top side of the game screen to draw the budget panel
|
think_limit |
0 |
No |
Maximum think time in milliseconds, warning is printed if this is exceeded.
|
thirdperson |
|
Yes |
Switch to third person camera
|
timedemo |
|
No |
Play a demo and report performance info.
|
timedemoquit |
|
No |
Play a demo, report performance info, and then exit
|
timerefresh |
|
Yes |
Profile the renderer.
|
toggle |
|
No |
Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power"
|
toggle_duck |
|
No |
Toggle the +duck command.
|
toggle_zoom |
|
No |
Toggle the +zoom command.
|
toggleconsole |
|
No |
Show/hide the console
|
trace_report |
0 |
No |
None
|
tracer_extra |
1 |
No |
None
|