BrainBread

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Brainbread1.jpg


BrainBread BrainBread is a co-op modification for Half-Life developed by Iron Oak development team, announced on 16th October 2004 and officially released on 28th November 2004.

An arsenal of over 20 weapons makes sure you stand a chance of surviving against the zombie hordes - even if it's but a small one. Are you afraid of being killed by a zombie? One thing is worse: becoming one of them! Avoid getting bitten by those bastards. The Army is your only ally. AI based tanks, helicopters and soldiers will bring great AI against AI fights onto the streets!

Development Team

Zpin

Lord Scottish

Recoilmaster

Madmax_Fmm

Chris

Silk

About

Mattsmall.jpg My name is Matt Winston. I'm a 22 years old student, making a living with working in the shopping mall of Heaven's Gate. My family moved up north, I stayed because of my studies. I live in a room in a house owned by friends of my parents. In my spare time I used to go to the beach with my friend Shorty and enjoyed live at its best: sun, fun and nothing to do. Yes, life was good. Until today...

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Newspaper.jpg

30th of January is a day to remember: the day of change. It was in the early morning when the chaos started: roaming hordes of bloodthirsty men ran through the city, killing everybody at sight. There were rumours about an army experiment and problems with the nuclear reactor. By 12 a.m., half of the city's population was part of the cannibal horde, about a thousand were killed in car accidents and by gunshots from personal firearms. U.S. Army forces moved into the city to rescue as many as possible. They soon had to realize that the only way to stop the cannibal hordes was to shoot them. Tanks entered the city and killed hundreds. At the same time Black Hawk squads searched for survivors. Survivors like you...

Features.jpg

List.jpg Brainbread - The new coop multiplayer experience

List.jpg An arsenal of over 20 weapons makes sure you stand a chance of surviving against the zombie hordes - even if it's but a small one.

List.jpg Help your friends to survive - The Zombies work as a team.. you better do the same!.

List.jpg The new GOREgeous-system (tm) allows you to shoot zombies into pieces and implements realistic blood particles - never seen in any hl mod before!.

List.jpg Are you afraid of being killed by a zombie? One thing is worse: becoming one of them! Avoid getting bitten by those bastards.

List.jpg The Army is your only ally. AI based tanks, helicopters and soldiers will bring great AI against AI fights onto the streets!.

List.jpg 6 different character models, each one as human and zombie version!.

List.jpg Lots of maps to explore and survive.

List.jpg Hundreds of zombies, your friends, a bunch of weapons... Are you ready for Brainbread?

Do you know how to pronounce "extraordinaire"? You won't learn that in BB... but BB will teach you the meaning of it!

Zombies

Neigh zomb.jpg

This is what you become if you're not careful. Once been bitten, the countdown starts. After 2 minutes you will be one of them. You can only hope that one of your friends shoots you before that happens. It would be the better solution for both of you...

Inhabitants.jpg

Npczombies.jpg

Once civilized and intelligent human beings, they are now nothing more than animals searching for prey. You will find them everywhere and if not: they will find you. They are very resistant against any sort of violence, but a hit in the head takes them down instantly. Their bodys are so rotten that even a 9mm bullet may seperate body parts. Make use of this advantage: a zombie without any arms can't do a lot of damage!

Controls and Commands

Admin commands

Server settings

sv_exppotence Level per exp increase. Default: 2

sv_expperlevel Exp needed per level up. Default: 150

sv_maxlevel Highest level. Default: 23

sv_savexp Save experience (0 = don't save, -1 = save forever, any other value = save for x hours). Default: 24

sv_playerinfofile Save the experience in this file. Default: players.lvl

sv_difficulty Difficulty modifier. Affects movement, damage, hp, zombie spawnrate, etc. Default: 1

sv_gibcount Maximum number of gibs visible at a time. Default: 25

sv_zombiecount Maximum number of zombies visible a a time. Default: 65

sv_mapvote Switches mapchange voting on/off. Default: 1

sv_varvote Switches variable voting on/off. Variable voting is limited to the variables listed in voteable_vars.txt Default: 1

sv_restartround x Restarts the round in x seconds and resets all stats.

sv_damageinfo Shows a summary of given/taken damage after the player's death. Default: 0

sv_roundtimelimit Sets the duration of one round in seconds. Default: 240

sv_rounddelay Sets the delay between round end and new round start in seconds. Default: 5

mp_friendlyfire Sets the friendlyfire flag. We recomend disalbing it. Default: 0

mp_teamscorelimit x Changes the map as soon as one team has reached a score of x. 0 disalbes this limit. Default: 0

mp_fraglimit x Changes the map as soon as one pleayer has reached x kills. 0 disalbes this limit. Default: 0

mp_timelimit x Changes the map after x minutes. 0 disalbes this limit. Default: 0

Ingame admin commands

plkill x Kills the player number x (use "userlist" to get the x)

bbversion Shows the version of BB running on the server

voteable_vars.txt

Defines which server variables can be voted to change by the players, using the "votevar" command (if "sv_varvote" is enabled). Default entries: sv_difficulty sv_cheats sv_damageinfo sv_gravity sv_restartround mp_fraglimit mp_friendlyfire mp_scorelimit mp_timelimit speak

BB specific commands for everyone

say timeleft Shows the time remaining on the current map

say nextmap Shows the next map in cycle

votemap mapname Starts a vote for the map mapname

userlist Shows a list of players currently on the server.

playernumber: Name <authid>

votevar varname varvalue Starts a vote to set the value of the variable varname to varvalue. Example: "votevar sv_gravity 200".

Performance settings r_detailtextures (OpenGL only) Shows detailed world textures. Default: 1

cl_blood Sets the amount of blood (0 = no blood). Default: 3

cl_detailsprites (OpenGL only) Shows detailed sprites for the flamethrower flame and the blood. Default: 1

Last resort options (all default 1) cl_partsys Enables the BB particle effects. cl_helpsys Enables the BB help system. cl_fontsys Enables the BB font system. cl_fadesys Enables the BB fader system. Will affect many of the HUD elements. If turned off cl_blood sould be set to 0 as well.

You can also find some of these commands in the mainmenu of BrainBread under Options / Multiplayer / Advanced...

External links