Talk:Standoffs

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Revision as of 17:39, 19 September 2005 by Maven (talk | contribs)
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Wahey! :-] You're my bestest friend evar... Cargo Cult 11:35, 2 Jul 2005 (PDT)

:-) --TomEdwards 12:29, 2 Jul 2005 (PDT)

Why was this moved to AI_Battle_Line? Was it not good enough as the Standoffs? Why was it not moved to AI_Goal_Standoff instead? And if there is some valid reason, why was Assaults not moved as well? --Demented 22:49, 10 Jul 2005 (PDT)

Got to agree here, you can't lump the whole system under one entity. Moving it back. --TomEdwards 00:08, 11 Jul 2005 (PDT)

"...that setting squads containing of a portion of the NPCs in a standoff can allow..." Pardon? I'd fix it but I don't know what's intended. (at ai_battlelines: keyvalues: Actor(s) or squad to affect) —Maven (talk) 15:53, 19 Sep 2005 (PDT)

I'm very glad there's an example map or I'd have given up battle lines and standoffs as not implemented. Now if only I could figure out in what way the example map and my test maps differ that prevents my NPCs from advancing... grumble grumble. —Maven (talk) 17:39, 19 Sep 2005 (PDT)