Trigger transition

From Valve Developer Community
Jump to navigation Jump to search

Template:Wrongtitle Template:Base brush

Entity Description

Trigger_transition controls which entities go through a level transition. Trigger transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition will then go to the next map.

Keyvalues

<target_source> The name that other entities refer to this entity by.


Inputs

Outputs