Func dustcloud
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Template:Wrongtitle Template:Base brush
Entity description
A brush entity that spawns a translucent dust cloud within its volume. You should use the trigger texture for this to work.
- See also func_dustmotes
- See also Dust, Fog & Smoke
- See also Wind and Dust - example VMF w/ explanation.
Keyvalues
- ⇆#000000rgb(0,0,0)⇆ Particle Color
- SpawnRate
- <integer> Number of particles to spawn, per second.
- SpeedMax
- <integer> Maximum speed that the particles can move after spawning.
- LifetimeMin
- <integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- LifetimeMax
- <integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- DistMax
- <integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen
- <boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
- SizeMin
- <integer> Minimum Particle Size
- SizeMax
- <integer> Maximum Particle Size
- Alpha
- <byte> Opacity of the dustcloud; 0-255.
Inputs
- Template:I targetname
- TurnOn
- Turn on.
- TurnOff
- Turn off.