Func dustcloud

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Template:Wrongtitle Template:Base brush

Entity description

A brush entity that spawns a translucent dust cloud within its volume. You should use the trigger texture for this to work.

Keyvalues

#000000 Particle Color
  • SpawnRate
<integer> Number of particles to spawn, per second.
  • SpeedMax
<integer> Maximum speed that the particles can move after spawning.
  • LifetimeMin
<integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
  • LifetimeMax
<integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
  • DistMax
<integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
  • Frozen
<boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
  • SizeMin
<integer> Minimum Particle Size
  • SizeMax
<integer> Maximum Particle Size
  • Alpha
<byte> Opacity of the dustcloud; 0-255.

Inputs

Turn on.
  • TurnOff
Turn off.

Outputs