Func water analog
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Template:Wrongtitle Template:Base brush
Entity Description
A water brush entity that moves linearly along a given distance, in a given direction.
Only two materials are known to render correctly across all systems, these are nature/water_movingplane
and nature/water_dx70
. This is ostensibly because of how the material effects on the more complex water shaders require static brushes, so they can optimize what's visible to the water surface. A moving water surface would break this effect, so therefore full water shaders are unusable on a moving surface.
- See also Moving Water
Keyvalues
- <angle> The direction the water will move, when told to 'Open'.
- startposition
- <float> Position of the water brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- speed
- <integer> The speed that the water brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the water brush should move, in inches.
- startsound
- <sound> Sound played when the water brush starts moving.
- stopsound
- <sound> Sound played when the water brush stops moving.
Flags
None.
Inputs
- Move the water brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the water brush to the starting position.
- SetPosition <float>
- Move the water brush to a specific position between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the water brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the water brush reaches the starting position.