Weapon frag

From Valve Developer Community
Revision as of 05:14, 7 January 2009 by Pizzahut (talk | contribs) (Reverted edit of last, changed back to last version by cur)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Frag Grenade

The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, the player spawns with 2 grenades by default; the detonation time is extended when picked up by weapon_physcannon.

npc_grenade_frag is the entity that represents an active grenade (thrown by a player or NPC) in-game.

Template:Basicweapon