Filter activator name

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Revision as of 11:01, 12 April 2008 by Beeswax (talk | contribs)
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Entity Description

Filter name.png

A filter that filters by the name of the activator.

Keyvalues

<target_destination> The name to filter by. If the filter mode is Allow, only entities whose name matches the given string will pass the filter. If the filter mode is Disallow, all entities except those whose name matches the string will pass the filter.

Inputs

  • BaseFilter:
TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

  • BaseFilter:
OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.