User:Brandished/Sandbox 1

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Revision as of 14:16, 2 January 2009 by Brandished (talk | contribs) (hmmm)
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For this tutorial we will be making a simple 2 level campaign that never ends. Sounds fun, right? Well, maybe not, but the purpose really isn't to have a full campaign, but to explain the basics of level construction in L4D.

First, lets cover what our L4D campaign will need to work right:

  • A director
  • A starting point
  • 2 safe house doors
  • Some weapons, ammo, and health
  • A rescue closet
  • A change-level
  • A fog controller

Here's the map's layout and set up.

After running nav_generate we no longer have the nav error message on the screen when the map loads. Lets take a look at what nav_generate did:

select_with_attribute DOOR
select_with_attribute CHECKPOINT
select_with_attribute RESCUE_CLOSET
select_with_attribute ESCAPE_ROUTE