User:Brandished/Sandbox 1
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For this tutorial we will be making a simple 2 level campaign that never ends. Sounds fun, right? Well, maybe not, but the purpose really isn't to have a full campaign, but to explain the basics of level construction in L4D.
First, lets cover what our L4D campaign will need to work right:
- A director
- A starting point
- 2 safe house doors
- Some weapons, ammo, and health
- A rescue closet
- A change-level
- A fog controller
Here's the map's layout and set up.
After running nav_generate we no longer have the nav error message on the screen when the map loads. Lets take a look at what nav_generate did:
- select_with_attribute DOOR
- select_with_attribute CHECKPOINT
- select_with_attribute RESCUE_CLOSET
- select_with_attribute ESCAPE_ROUTE