Talk:List of Left 4 Dead entities
Gas can?
I'm not a level designer, but I think the gas can is missing from the current entity list?
"A gas can may be found in the generator section of the No Mercy demo. When shot, it will explode and engulf the area in flames, much like a molotov cocktail." - Wikipedia
--pizzahut 09:03, 12 Nov 2008 (PST)
- I think it's done with already existing entities. If you really want to know, go and check it out yourself. It would be a goddamn mayhem if there was a different entity for each object you may encounter. Please don't try to look smart if you never mapped before. ;)--Baliame (talk) 11:25, 12 Nov 2008 (PST)
- It's a waist of time to answer a question if you cannot do so without degrading the asker in the process. After you have insulted or humiliated someone you can usually guarantee they will not follow through on your advice or whatever path you were trying to get them to take. --brandished 02:39, 14 Nov 2008 (PST)
- Look like to be a simple prop_multiplayer with a new model, like a oildrum. But it only spread fire. --Gectou4 00:54, 14 Nov 2008 (PST)
- The gas can is a "prop_physics" with a "models/props_junk/gascan001a.mdl" worldmodel. The explosion \ flame data is all tied into the model itself rather then into a new entity class. The old red and white flammable barrel from HL2 was setup the same way. --brandished 02:39, 14 Nov 2008 (PST)
If you go into the developer console and type in "give weapon_" you can find all the weapons. Which I believe it is weapon_gascan I did not check. But I no there was no new weapons added sence the demo because you could just spawn the gascan and the propane tanks and oxygen tanks - undeadbobop 8:45 11/17/08
Not sure?
I might be wrong, but I added these:
I tried loading the bsps in BSPViewer, and it gives me a text file with a list of ents in them, being those. If they're wrong, someone can just delete them ;) I have a feeling they may be HL1?? --Craziestdan 20:17, 13 Nov 2008 (PST)
- Hmm taking a look myself in the L4D maps, and I haven't seen these, thats quite odd.--Gear 20:20, 13 Nov 2008 (PST)
- I'm wasn't to sure about what was new either (other then the ones I already added to the article). A few days ago I created a list of all the entities the demo maps use and uploaded it here for a post on l4dmaps. --brandished 23:16, 13 Nov 2008 (PST)
Zombie spawns?
I am wondering on how you make zombie spawns that are always there not a chance so I need to know the eneite name for the zombies which would be helpful for mappers. Also to know how to make a proximity where zombies may or may not spawn and what type of zombies and when hords spawn where do they spawn? In a proximity or in a bunch of entites activated by triggers. -- Bobop
- Every zombie spawn is handled by the director, you have no control over it, with the exception of one element: zombies do not spawn in areas which are inaccessible to them (rooftops on the other hand are accessible to them through climbable surfaces as you may observe during a versus match). Hordes are basically spawned out of the player's sight, in the small dead ends, behind fences in a small street where you cannot see them spawning. Special infected on the other hand can spawn anywhere not in the possible line of sight of any of the survivors (and by possible line of sight I mean 360 degrees around - even in directions the players are currently not looking in) and therefore completely hindered from all of their eyes while spawning. I suppose a horde attack can be triggered by a trigger [...], I might look into it sometime later. --Baliame (talk) 08:38, 21 Nov 2008 (PST)
- That is not what I was talking about... the map is what controls where the hordes come from and every last aspect of the npc zombies and what I was asking is how do you create spawns for them. The reason the zombies spawn is because you go through one of these triggers.
- Trigger_multiplayer
- Trigger_once
- Trigger_proximity
- or any other trigger with an output activated by OnStart touch. -- Bobop, 24 Nov 2008
- Baliame was correct, you do not place any actual zombies spawn locations inside the map using the Hammer Editor, the games director code places them inside the map for you when the game is running, the Left 4 Dead developers discussed this in the game's developer commentary. The zombie spawn locations are setup using the in-game NAV mesh editor using a predetermined rule set and stored within a "mapname.nav" file. The trigger entities in the map simply send code to the games director ai to spawn zombies in close proximity to the survivors and set them in a "seek and attack" state. Valve has not yet released any info regarding how you use the in-game NAV editor for Left 4 Dead. Please note that the Valve Developer Wiki is NOT the place for trading insults, blind accusations, or trolling. Also, please sign your comments with the "
--~~~~
" Wiki code so people know to whom they need to direct the conversation. --brandished 11:36, 24 Nov 2008 (PST)
- Baliame was correct, you do not place any actual zombies spawn locations inside the map using the Hammer Editor, the games director code places them inside the map for you when the game is running, the Left 4 Dead developers discussed this in the game's developer commentary. The zombie spawn locations are setup using the in-game NAV mesh editor using a predetermined rule set and stored within a "mapname.nav" file. The trigger entities in the map simply send code to the games director ai to spawn zombies in close proximity to the survivors and set them in a "seek and attack" state. Valve has not yet released any info regarding how you use the in-game NAV editor for Left 4 Dead. Please note that the Valve Developer Wiki is NOT the place for trading insults, blind accusations, or trolling. Also, please sign your comments with the "