$selfillum

From Valve Developer Community
Revision as of 01:39, 13 July 2008 by TomEdwards (talk | contribs) (reminder for later)
Jump to navigation Jump to search

The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.

  • Alternatively, for Dx9 only, see $selfillum_envmapmask_alpha to use the alpha channel of the $envmapmask VTF for the luminosity map.
  • For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.

VMT syntax example

"LightmappedGeneric"
{
    "$basetexture" "props/tvscreen005a"
    "$selfillum" "1"
    "$surfaceprop" "glass"
}

Additional Parameters

$selfillumtint

The $selfillumtint VMT command is used to adjust the color of $selfillum.

"$selfillumtint"

Todo: values?
Todo: $selfillummask

See Also