$bumpmap
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The $bumpmap VMT parameter specifies the VTF texture to use for the 'bump' or normalmap of the material surface.
Basic syntax
"$bumpmap" "<texture>"
<texture>> is the name of the VTF texture to be used as the normalmap.- The
.vtffile extension is not used in VMT texture references. - The name can be preceeded by the filepath relative to the
game_directory/materialsfolder. - Example:
"$bumpmap" "Path/Texture1_normal"
Additional parameters
$bumpscale
$bumpscale <float>
- Scales the $bumpmap by the <float> value.
- Note:Currently only used by shadertest materials. Likely an old DirectX 8 fallback shader, later replaced by the DirectX 8 version of the $bumptransform parameter.
$bumpframe
$bumpframe <integer>
- Frame number to use from an animated bumpmap texture.
$bumptransform
$bumptransform <matrix>
- Transforms the bumpmap texture.
- The default position is
center .5 .5 scale 1 1 rotate 0 translate 0 0.centerdefines the point of rotation. Only useful ifrotateis being used.scalefits the texture into the material the given number of times.2 1is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.translateshifts the texture by the given numbers..5will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin. [todo tested in ?]
$bumpoffset
$bumpoffset <>
- Todo: dx8 version of center?
$bumpmap2
$bumpmap2 <texture>
- Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (eg terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- DirectX 9 required.
$bumpframe2
$bumpframe2 <integer>
- Frame number for $bumpmap2.
- DirectX 9 required.
$nodiffusebumplighting
$nodiffusebumplighting 1
- If set to 1, no diffuse bump lighting will be done.
- See Dealing with fillrate issues.
- Requires LightmappedGeneric shading.
$forcebump
$forcebump 1
- If set to 1, always does bumpmapping (even if the graphics card doesn't say it can handle it).
- Requires DirectX 8.