Weapon crowbar

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Revision as of 20:59, 20 January 2008 by JeffLane (talk | contribs) (Reverted edit of C4tacCnaac, changed back to last version by Mark WiseCarver)
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Entity Description

Crowbar

The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.

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