Func reflective glass
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Template:Wrongtitle Template:Base brush
Entity description
A brush entity entity used to produce perfectly reflective glass that renders world + entities.
- Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces. See
hl2/materials/glass/reflectiveglass001.vmt
for an example. - FacePunch Forums: examples of func_reflective_glass usage Warning: BIG screenshots!
