$basetexture2
		
		
		
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Usage
- A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
 - Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
 - The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
 - See Displacement for further information.
 
VMT syntax and default values
"WorldVertexTransition" { "$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB" "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0" }
Available values
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- where 
Pathis the filepath relative togame_directory/materialsfolder. - where 
TextureAis the 1st basetexture filename; ieTextureA.vtf. - where 
TextureBis the 2nd basetexture filename; ieTextureB.vtf. 
$basetexturetransform2
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
 - The default position is: 
"center .5 .5 scale 1 1 rotate 0 translate 0 0". - "center" values are UV 0.1 coordinates.
 - "scale" values are UV factors.
 - "translate" values are UV 0.1 coordinates.
 - "rotate" values are 0-360 degree UV angles.
 
$bumpbasetexture2withbumpmap
$bumpbasetexture2withbumpmap <>
- Todo: specify bumpmap to apply?
 
See also
- See also $texture2
 - Tutorial Multiple Skins for a Single Model