$basetexture2
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Usage
- A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
- Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
- See Displacement for further information.
VMT syntax and default values
"WorldVertexTransition" { "$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB" "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0" }
Available values
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the 1st basetexture filename; ieTextureA.vtf
. - where
TextureB
is the 2nd basetexture filename; ieTextureB.vtf
.
$basetexturetransform2
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" values are UV 0.1 coordinates.
- "scale" values are UV factors.
- "translate" values are UV 0.1 coordinates.
- "rotate" values are 0-360 degree UV angles.
- Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the UnlitTwoTexture shader.
See Also
- Tutorial Multiple Skins for a Single Model