WorldVertexTransition
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- Used to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- Two basetextures are vertex lit.
Basic VMT Syntax
(from ep2/materials/nature/blendgrassdirt01.vmt
)
"WorldVertexTransition" { "$basetexture" "nature/forest_grass_01" "$basetexture2" "nature/forest_dirt_02" "$surfaceprop" "dirt" "$blendmodulatetexture" "nature/blendtexture01" "[[%detailtype]]" "forest_floor_01" }
Additional Parameters
- Use $basetexture2 and $bumpmap2 to define the second material.
