Constraint
		
		
		
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Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:
Basic constraints
- phys_constraint constrains distance and rotation.
 - phys_lengthconstraint constrains distance only.
 - phys_keepupright constrains rotation only.
 
Specified constraints
- phys_ballsocket constrains distance to the origin specified.
 - phys_hinge constrains distance and rotation to the axis specified.
 - phys_slideconstraint constrains movement to the axis specified.
 
Complex constraints
- phys_pulleyconstraint
 - phys_ragdollconstraint
 - phys_spring constrains length and rotation like a spring.
 
- phys_constraintsystem is used to manage a group of interacting constraints and keep them stable.