Entity Hierarchy (parenting)

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An entity with a parent will duplicate its parent's motion (move with it). An example would be parenting a light_dynamic to a lamp prop so the light becomes part of the lamp and moves with it. A group of objects parented together form an hierarchy and essentially become one object.

To parent two objects together, type a name for the parent object in its Name keyvalue. For the other object, set its Parent key value to that same name.

Only certain entities can have parents. For example, a prop_physics cannot because it is its own physics object. In this case, a prop_dynamic or prop_dynamic_override should be used instead.

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