Func dustcloud
		
		
		
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Entity description
A brush entity that spawns a translucent dust cloud within its volume. You should use the trigger texture for this to work.
Keyvalues
- #000000rgb(0,0,0) Particle Color
 
- SpawnRate
 
- <integer> Number of particles to spawn, per second.
 
- SpeedMax
 
- <integer> Maximum speed that the particles can move after spawning.
 
- LifetimeMin
 
- <integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
 
- LifetimeMax
 
- <integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
 
- DistMax
 
- <integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
 
- Frozen
 
- <boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
 
- SizeMin
 
- <integer> Minimum Particle Size
 
- SizeMax
 
- <integer> Maximum Particle Size
 
- Alpha
 
- <byte> Opacity of the dustcloud; 0-255.
 
Inputs
- Template:I targetname
 - TurnOn
 
- Turn on.
 
- TurnOff
 
- Turn off.
 
Outputs
See also
- func_dustmotes
 - Dust, Fog & Smoke
 - Wind and Dust - example VMF w/ explanation.