Info projecteddecal

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Revision as of 14:19, 2 August 2006 by Ts2do (talk | contribs) (→‎Availability: class&file)
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Entity Description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

Force the decal to apply itself to the world.

Outputs

See Also