Talk:Info player teamspawn
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Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)
- Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)
Something wonky with assoc. Control Point?
For the life of me I cannot figure out how to use the Associated Control Point mechanism here.
I would expect that if I set my CP's targetname in this field, players will spawn here when the CP is "owned"; but I can't get it to work.
For now, I'm using a klugey enable/disable/set_team IO system to handle where people spawn...
Any ideas? Hovis 10:34, 26 Dec 2007 (PST)