Talk:Info player teamspawn

From Valve Developer Community
Jump to navigation Jump to search

Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)

Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)

Something wonky with assoc. Control Point?

I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).

   My info_player_teamspawn:
       
   (non-default values)
       Name___________________________ teamspawn-south
       Pitch Yaw Roll_________________ 0 180 0
       Associated Control Point_______ cp_south
       
   (and the default values)
       Team___________________________ Any
       Start Disabled_________________ No
       Blue spawn for round___________ -null
       Red spawn for round____________ -null
   My team_control_point:
       
   (only values that might matter here)
       Name___________________________ cp_south
       Default Owner__________________ Blue
       Index__________________________ 2
       (Do my required (pre-requisite) CPs matter here?)

I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.

Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....

Thank you! --Hovis 10:04, 2 Dec 2007 (PST)