Talk:Info player teamspawn
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Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)
- Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)
Something wonky with assoc. Control Point?
I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).
My info_player_teamspawn: (non-default values) Name___________________________ teamspawn-south Pitch Yaw Roll_________________ 0 180 0 Associated Control Point_______ cp_south (and the default values) Team___________________________ Any Start Disabled_________________ No Blue spawn for round___________ -null Red spawn for round____________ -null
My team_control_point: (only values that might matter here) Name___________________________ cp_south Default Owner__________________ Blue Index__________________________ 2 (Do my required (pre-requisite) CPs matter here?)
I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....
Thank you! --Hovis 10:04, 2 Dec 2007 (PST)