User:Karrus
About Me
I'm still a bit in the post-noobish area of Source mapping, as I'm just now starting to grasp the complex workings of Hammer.
Contact Details
SteamID: Karrus
Places I'm know to be at
Xenobase.com(Admin for a Neo-TF Server)
I'll add more later
New Tool Textures For Hammer
I recently made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as func precipitation, func_illusionary,triggerwind, func_dustmotes, and perhaps any other use one might find for them.
My W.I.P.
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub Amnesia in Ibiza
Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:
What I've done so far
Several months back I finally finished a reskin that I'd been working on for over a year, the skin was based on the E3 design, for Alyx(not that we don't already have enough Alyx skins). Though, what made this skin different was the fact that it used the original E3 textures from the Half-Life 2 Beta, obviously being a subject that many people in the legit area of Half-Life 2 tend to stay away from. My original version of the skin was to be used in the Half-Life 2: Episode One: Substance Mod, but that mod has sense died off.
Here's the original skin, and the final version in Episode One:
--Karrus 23:01, 8 Nov 2007 (PST)