func_dustmotes
From Valve Developer Community
This is a brush entity available in all Source games.
Contents |
Entity Description
A brush entity that spawns sparkling dust motes within its volume.
- See also func_dustcloud
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
- Color
- <color255> Particle Color
- SpawnRate
- <integer> Number of particles to spawn, per second.
- SpeedMax
- <integer> Maximum speed that the particles can move after spawning.
- LifetimeMin
- <integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- LifetimeMax
- <integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- DistMax
- <integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen
- <boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
- SizeMin
- <integer> Minimum Particle Size
- SizeMax
- <integer> Maximum Particle Size
- Alpha
- <byte>
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
