Func dustmotes
From Valve Developer Community
This Brush-based Entity is available in all Source Games.
| Table of contents |
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Entity Description
A brush entity that spawns sparkling dust motes within its volume.
- See also func_dustcloud
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- StartDisabled
- <boolean>
- Color
- <color255> Particle Color
- SpawnRate
- <integer> Number of particles to spawn, per second.
- SpeedMax
- <integer> Maximum speed that the particles can move after spawning.
- LifetimeMin
- <integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- LifetimeMax
- <integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- DistMax
- <integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen
- <boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
- SizeMin
- <integer> Minimum Particle Size
- SizeMax
- <integer> Maximum Particle Size
- Alpha
- <byte>
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- TurnOn
- Turn on.
- TurnOff
- Turn off.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
