Talk:MDLDecompiler

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Revision as of 16:57, 10 November 2007 by Beeswax (talk | contribs)
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I am also looking for some experienced programmers to help me redo the whole program. If you want to help email me erix920@yahoo.com there are also no known problems with these programs, aside from the fact that they don't work on Vista. I simply edited the hex to make it work.

Warning.pngWarning:Erix' attempts at updating these tools have ended in various problems on a number of users machines, making them unreliable. A more reliable alternative is to use Cannonfodder's version - put these in the root/bin (eg: counterstrike source/cstrike/bin) folder to make them function properly.
@Philthy: citation needed. Also, what kind of reliability problems have occurred after using his modified version? For I don't seem to have experienced any problems after using his version months ago. Fractal 18:36, 16 Sep 2006 (PDT)

Installation

  1. Download Erix' version of StudioCompiler.exe and place it in your sourcesdk/bin/ep1/bin directory.
  2. Create a Shortcut to StudioCompiler somewhere handy, like on your desktop.
  3. Make sure the SDK Tools Current Game is set for the game_directory you want to compile to. You need SDK tools running before you can launch Studiocompiler.
  4. Click the Shortcut to launch the program. (You don't 'drag-n-drop' onto the shortcut like you can with vtex or studiomdl)


Merge StudioCompiler & MDLdeCompiler articles ?

  • Am I correct in thinking that StudioCompiler includes MDLdeCompiler?
  • The article at studiocompiler contains a fair description but dead links.
  • This article (mdldecompiler) contains little description but good links.
  • Therefore wouldn't it be better to merge the StudioCompiler & MDLdeCompiler articles?