Team Fortress 2/Mapper's Reference

From Valve Developer Community
< Team Fortress 2
Revision as of 00:33, 11 November 2007 by MrTwoVideoCards (talk | contribs) (Needs to be certain.)
Jump to navigation Jump to search

A quick reference for the numbers and statistics a Team Fortress 2 level designer might want to know.

Model Sizes

Note.pngNote:These sizes may change depending on weapon equipped and other variables.


Player Models

Class Height (Standing) Height (Ducking) Width
Scout 86.5 ? 85.9
Soldier 88.1 ? 51.7
Pyro 85.7 ? 45.2
Demoman 88.1 ? 22.7
Heavy 94.4 ? 20.1
Engineer 84.9 ? 20.8
Medic 88.1 ? 20.5
Sniper 90.8 ? 49.7
Spy 86.7 ? 48.6
Average 88.14 ? 40.58
Maximum 94.4 ? 85.9


Other Models

Model Height Width
Sentry (lvl 3) ? ?
Dispenser ? ?
Teleporter ? ?

Jump Distances

Class Horizontal Vertical
Scout ? ?
Soldier ? ?
(Rocket Jump) ? ?
Pyro ? ?
Demoman ? ?
(Sticky Jump) ? ?
Heavy ? ?
Engineer ? ?
Medic ? ?
Sniper ? ?
Spy ? ?
Maximum ? ?


Pickup Properties

Health Pickups

Ammo Pickups


Room Dimensions

These are some general room dimensions from the popular maps to help gauge the proportions of your level. This section is not intended to provide detailed specifics on individual room layouts, decorations, etc.

2Fort

Room X Y Z
Ramp Room Resupply 512 464 240
Long Hallway into Ramp Room 1024 128 180
Ramp Room 576 736 492*
Inner Sewer Tunnel 1136 192 192
Flag Room 704 528 304
Note.pngNote:* This room has a skybox ceiling, the listed height is to the top of the walls or other geometry.


Map Prefixes

Main article: Map prefixes
  • cp = Basic control point game
  • ctf = Capture the flag
  • tc = A control-point spin-off