Here is a list of 245 soundscapes for use in Half-Life 2. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Generic and Test
Name
|
Description and Notes
|
Nothing
|
No DSP, no ambients
|
Automatic
|
Automatic dsp at 50% mix
|
automatic_dialog
|
dsp "1" dsp_volume "0.5"
|
e3_techdemo_gmanspeaking
|
|
e3_Techdemo_02
|
'Physics room'
|
e3_Techdemo_03
|
|
e3_Techdemo_05
|
Dripping cave ambient
|
e3_Techdemo_06
|
Lake
|
e3_end
|
|
GenericIndoor
|
|
GenericOutdoor
|
|
Cabin
|
|
cabin_outdoor
|
|
test_tvset
|
|
Train Station and City 17
Name
|
Description and Notes
|
d1_trainstation.util_city
|
|
d1_trainstation.city
|
|
d1_trainstation.Platform
|
|
d1_trainstation.Turnstyle
|
|
combine.computer
|
|
d1_trainstation.Interrogation
|
|
d1_trainstation.TerminalSquare
|
|
d1_trainstation.QuietCourtyard
|
|
d1_trainstation.Occupants
|
|
d1_trainstation.AppartmentCourtyard
|
|
d1_trainstation.Appartments
|
|
d1_trainstation.RaidCityvoice
|
|
d1_trainstation.RaidOccupants
|
|
d1_trainstation.RaidAppartments
|
|
general.concrete_quiet
|
|
PA announcements for City 17
Name
|
Description and Notes
|
cityvoice_level0
|
PA system invokes unrest procedures, requests player id
|
cityvoice_level1
|
Player is evading capture, cops are summoned
|
cityvoice_level2
|
Player convicted of civil disruption, city block on alert
|
cityvoice_level3
|
Player convicted of anticivil activity, city block punished
|
cityvoice_level4
|
Citizenship revoked, cops fire at will
|
cityvoice_level5
|
City looking for player
|
city_searching_level1
|
|
city_searching_level2
|
Shots fired by/at player, city on alert
|
city_searching_level3
|
|
Name
|
Description and Notes
|
d1_canals.util_windgusts
|
|
d1_canals.util_drips
|
|
d1_canals.util_fardrips
|
|
d1_canals.util_headcrab_canister
|
|
d1_canals.util_shoreline
|
|
d1_canals_tunnel01
|
|
d1_canals_citystart
|
|
d1_canals_citadel
|
|
d1_canals_traincanal
|
|
d1_canals_traintunnel
|
|
d1_canals_watercanal
|
|
d1_canals_junkyard
|
|
d1_canals_copcanals
|
|
d1_truck_pass
|
|
d1_canals_barnacle_tunnel
|
|
d1_canals_pipe_chamber
|
|
d1_canals_cop_alerted
|
|
d1_canals.heli_slide_tunnels
|
|
d1_canals.heli_attack
|
|
d1_canals.drainroom
|
|
d1_canals.03copsattackthroughboards
|
|
d1_canals.03entrytunnel
|
|
d1_canals.steamtunnel
|
|
d1_canals.waterpuzzleroom
|
|
d1_canals.util_birds
|
|
d1_canals.util_critters
|
|
d1_canals.util_tunnel_windgusts
|
|
d1_canals.util_critters_under_docks
|
|
d1_canals.util_toxic_slime
|
|
d1_canals.util_industrial
|
|
d1_canals.general_dripping_tunnel
|
|
d1_canals.general_windy_tunnel
|
|
d1_canals.general_watery_tunnel
|
|
d1_canals.general_watery_tunnel_shore
|
|
d1_canals.redbarn_ambience
|
|
d1_canals.floodgate_base_ambience
|
|
d1_canals.floodgate_machineroom
|
|
d1_canals.shore_and_reeds
|
|
d1_canals.spooky_infested_pipe
|
|
d1_canals.water_tunnel_with_frogs
|
|
d1_canals.windchimes_and_wind
|
|
canals_slime_outside
|
|
canals_slime_tunnel
|
|
canals_tunnel_dry
|
|
canals_tunnel_wet
|
|
canals_canal_nowater
|
|
canals_canal_water
|
|
canals_canal_water_industrial
|
|
canals_river
|
|
canals_river_calm
|
|
d1_canals_05_shanty_approach
|
|
d1_canals_05_shanty
|
|
d1_canals_07_entry_tunnel
|
|
d1_canals_07a_warehouse
|
|
d1_canals_08a_gun_tunnel_entrance
|
|
d1_canals_08a_puzzle_arena
|
|
d1_canals_08a_gun_scene
|
|
d1_canals_08a_tunnel_exit
|
|
canals_canal_water_creaking_wood
|
|
canals_canal_water_creaking_metal
|
|
d1_canals_08_entry_tunnel
|
|
d1_canals_08_reservoir
|
|
d1_canals_08_island
|
|
d1_canals_08_base_interior
|
|
Name
|
Description and Notes
|
K_lab.LabSounds
|
|
E3_lab.LabSounds
|
|
eli_01_lab_main_1
|
|
eli_01_elevator_1
|
|
eli_01_upperhall_2
|
|
eli_01_upperhall_1
|
|
eli_01_lowerlab_hall_1
|
|
eli_01_lower_corridor_1
|
|
eli_01_lower_ravenhall_1
|
|
eli_01_lower_ravenhall_2
|
|
eli_02_lowerlab_hall_1
|
|
eli_02_lower_corridor_1
|
|
eli_02_ravenshaft_1
|
|
eli_02_ravenshaft_2
|
|
eli_02_scrapyard_1
|
|
eli_02_scrapyard_2
|
|
Name
|
Description and Notes
|
d1_town.Start
|
|
d1_town.Street
|
|
d1_town.CorpseRoom
|
|
d1_town.WoodBuilding
|
|
d1_town.ConcreteBuilding
|
|
d1_town.Rooftop
|
|
d1_town.MineshaftDown
|
|
d1_town.WaterCave
|
|
d1_town.HeadcrabCave
|
|
d1_town.CaveTunnel
|
|
Name
|
Description and Notes
|
coast.util_headcrab_canister
|
|
coast.util_metalstress
|
|
coast.util_shackmetal
|
|
coast.util_crumblycliff
|
|
coast.util_windgusts
|
|
coast.util_fardrips
|
|
coast.util_birds
|
|
coast.util_lakeshoreline
|
|
coast.util_shoreline
|
|
coast.util_distant_shoreline
|
|
coast.util_antlion_den
|
|
coast.general_windy_tunnel
|
|
coast.general_tunnel
|
|
coast.zombie_tunnel
|
|
coast.general_oldwoodbuilding
|
|
coast.general_oldwoodbuilding_with_windchimes
|
|
coast.combine_controlroom_ambience
|
|
coast.general_shoreline
|
Waves crashing, wind gusting, seagulls calling
|
coast.positional_shoreline
|
|
coast.shoreline_with_antlion_dens
|
|
coast.bridge_ambient
|
|
coast.bridge_shack
|
|
coast.cliffside
|
|
coast.bridge_concrete_room
|
|
coast.generic_ambient_01
|
|
coast.distant_shoreline
|
Distant waves breaking
|
Name
|
Description and Notes
|
prison.util_distantcombat_verylight
|
|
prison.util_distantcombat_light
|
|
prison.util_distantcombat_heavy
|
|
prison.util_antlion_burrows
|
|
prison.util_fardrips
|
|
prison.util_drips
|
|
prison.util_distant_trains
|
|
prison.util_radio
|
|
prison.util_control_room
|
|
prison.citizen_camp
|
|
prison.redlight_bunker
|
|
prison.outdoor_courtyard
|
|
prison.outdoor_courtyard_hvycombat
|
|
prison.trainstation
|
|
prison.teleport_area
|
|
prison.control_room
|
|
prison.control_room_simple
|
|
prison.combine_wall
|
|
prison.util_quiet_cellblock
|
|
prison.util_louder_cellblock
|
|
prison.larger_cellblock_vlightcombat
|
|
prison.larger_cellblock_hvycombat
|
|
prison.larger_cellblock_lightcombat
|
|
prison.general_hallway_lightcombat
|
|
prison.general_hallway_vlightcombat
|
|
prison.general_dripping_tunnel
|
|
prison.hall_with_burrows
|
|
prison.electric_water_room
|
|
prison.laundry
|
|
prison.watery_hallway
|
|
prison.showers
|
|
prison.zombie_infested
|
|
Name
|
Description and Notes
|
streetwar.util_combine_atmosphere
|
|
streetwar.util_rubble
|
|
streetwar.util_sirens
|
|
streetwar.util_light_sirens
|
|
streetwar.util_zombie_infested
|
|
streetwar.util_light_combat_atmosphere
|
|
streetwar.util_heavy_combat_atmosphere
|
|
streetwar.util_muffled_light_combat
|
|
streetwar.util_light_combat
|
|
streetwar.util_medium_combat
|
|
streetwar.util_heavy_combat
|
|
streetwar.util_drips
|
|
streetwar.util_fardrips
|
|
streetwar.zombie_water_room
|
|
streetwar.car_tunnel
|
|
streetwar.general_small_tunnel
|
|
streetwar.car_tunnel_opensky
|
|
streetwar.toxic_car_tunnel
|
|
streetwar.infested_appartments
|
|
streetwar.general_indoor_light_combat
|
|
streetwar.general_indoor_medium_combat
|
|
streetwar.general_indoor_heavy_combat
|
|
streetwar.general_outdoor_light_combat
|
|
streetwar.general_outdoor_medium_combat
|
|
streetwar.general_outdoor_heavy_combat
|
|
streetwar.destroyed_concrete_building
|
|
streetwar.rooftop_heavy_combat
|
|
streetwar.control_room
|
|
streetwar.bank_control_room
|
|
streetwar.bank_machine_room
|
|
streetwar.bank_general
|
|
e3_c17_01_battle
|
|
c17_02_street_lower_1
|
|
c17_02_street_upper_1
|
|
c17_02_street_upper_2
|
|
c17_02_inside_apartments_1
|
|
streetwar.underground_manhack_tunnel
|
|
streetwar.vertical_warehouse_arena
|
|
Name
|
Description and Notes
|
d3_citadel.silence_and_dialog
|
|
d3_citadel.util_hits
|
|
d3_citadel.util_activity
|
|
d3_citadel.util_pods
|
|
d3_citadel.deep_dropoff_inside
|
|
d3_citadel.pod_vista
|
|
d3_citadel.generic
|
|
d3_citadel.generic_moody
|
Fairly loud, near-musical Citadel ambience; no combat sounds
|
d3_citadel.generic_moody2
|
Quieter Citadel ambience; no combat sounds
|
d3_citadel.stasis_room
|
|
d3_citadel.combine_ball_room
|
|
d3_citadel.general_control_room
|
|
d3_citadel.alyx_teleport_control_room
|
|
d3_citadel.final_portal_chamber
|
|
d3_citadel.top_of_teleport_chamber
|
|
d3_citadel_01.pipe_entrance
|
|
d3_citadel_01.cliffside1
|
|
d3_citadel_01.citadel_entrance
|
|
d3_citadel.breen_field
|
|
d3_citadel.breen_hall
|
|
d3_citadel.breen_office
|
|