LightmappedGeneric

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Revision as of 11:44, 9 November 2007 by Beeswax (talk | contribs)
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lightmappedgeneric 	 
  • The most common Shader used for brushwork textures.
  • Only the $basetexture line is required.
  • A basetexture is multiplied by a lightmap.

Parameters

  • VTF Texture References:
$basetexture
$basetexturenoenvmap (dx9)
$basetexture2noenvmap (dx9)
$bumpmap
$bumpmap2 (dx9)
$bumpmapframe
$bumpmapframe2 (dx9)
$bumptransform
$nodiffusebumplighting (dx9)
$detail
$detailframe (dx9)
$detail_alpha_mask_base_texture (dx9)
$detailscale
$envmapmask
$envmapmaskscale (dx8)
$envmaskframe
  • Cube Map reflections:
$envmap
$envmapcontrast
$envmapframe
$envmapsaturation
$envmaptransform (dx9)
$envmaptint
$envmapmask
$envmapmaskscale (dx8)
$envmaskframe
  • (unknown ...)
$frame2 (dx9)
$fresnelreflection
$selfillumtint
$albedo (dx9)