LightmappedGeneric
		
		
		
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lightmappedgeneric
- The most common Shader used for brushwork textures.
 - Only the $basetexture line is required.
 - A basetexture is multiplied by a lightmap.
 
Parameters
- VTF Texture References:
 
- $basetexture
- $basetexturenoenvmap (dx9)
 - $basetexture2noenvmap (dx9)
 
 - $bumpmap
- $bumpmap2 (dx9)
 - $bumpmapframe
 - $bumpmapframe2 (dx9)
 - $bumptransform
 - $nodiffusebumplighting (dx9)
 
 - $detail
- $detailframe (dx9)
 - $detail_alpha_mask_base_texture (dx9)
 - $detailscale
 
 
- Cube Map reflections:
 
- (unknown ...)
 
- $frame2 (dx9)
 - $fresnelreflection
 - $selfillumtint
 - $albedo (dx9)