Source SDK Release Notes
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Source SDK Update 11/07/2007
Current Known Issues
- The sourcesdk_content folder is not getting updated consistently so we suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories before running the new SDK the first time. We will update the SDK Launcher to get around this problem but this is the workaround for now.
- Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this.
- Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided.
- Hammer 3D Lighting Preview does not work with some video hardware.
- When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
See Source SDK Known Issues or Bugzilla for a more complete list of known issues and workarounds.
Enhancements
SDK Content
- Map source for Portal level 'testchamber_a_05' is included for reference.
- In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
'sourcesdk\bin' - contains binaries needed to run the Source SDK launcher 'sourcesdk\bin\ep1\bin - contains Ep1 engine compatible versions of the SDK tools 'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools
SDK Launcher
- SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.
Bug fixes
SDK Launcher
- Fixed changes to GameConfig.txt being lost randomly
Previous Releases
- Click here for information on previous releases.