Talk:Path corner
Just for clarification, func_trains still are implemented in source, they're just not in base.fgd —Ts2do 20:33, 21 Sep 2005 (PDT)
Also, path_corner and path_corner_crash are not just synonymous, as defined in pathcorner.cpp they are exactly the same entity. --wisemx 11:14, 22 Sep 2005 (PDT)
http://dictionary.reference.com/search?r=2&q=synonymous isn't that what I said? —Ts2do 14:26, 22 Sep 2005 (PDT)
Would take an English Major but since by definition synonymous means Having the same or a similar meaning it has a slightly different understanding than exactly alike. --wisemx 09:23, 23 Sep 2005 (PDT)
- Would "identical" satisfy everyone? It's true in both the lay and technical senses. —Maven (talk) 12:35, 23 Sep 2005 (PDT)
Indeed, the term Identical is perfect. --wisemx 12:55, 23 Sep 2005 (PDT)
Now when I've added the two standard prefab examples, I'm wondering if the example map is neccessary anymore. The example map is just an APC on a longer path than before, only adding the knowledge that you can make the APC jump ramps with path_corners too. --Andreasen 10:31, 31 Aug 2006 (PDT)