Team control point

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Entity Description

Designates a control point.

Availability

This point entity is exclusive to Team Fortress 2.

Keyvalues

<boolean>
  • point_printname
<string> Localized name to print on the HUD.
  • point_group
<int> Used for grouping points together under a team_control_point_master (not using control point rounds).
  • point_default_owner
<int> Default Owner of the control point. 0 = neutral, 2 = red, 3 = blu
  • point_index
<int> Index of this point (must be unique).
  • point_warn_on_cap
<int> Warn the team that owns the control point when the opposing team starts to capture it. 0 = no, 1 = yes.
  • point_warn_sound
<string> Sound to be played when this point is being captured (if warn on capture is set).
  • random_owner_on_restart
<int> Randomly set the owner of this point during a full restart of the map. The ratio of default owners among the points with this flag will be kept when selecting random owners. 0 = no, 1 = yes.
  • team_timedpoints_2
<int> Time-based point value for RED.
  • team_timedpoints_3
<int> Time-based point value for BLU.
  • team_capsound_0
<sound> Sound made when point resets.
  • team_capsound_2
<sound> Sound made when RED captures.
  • team_capsound_3
<sound> Sound made when BLU captures.
  • team_model_0
<model> Model when point reset.
  • team_model_2
<model> Model when RED owns the point.
  • team_model_3
<model> Model when BLU owns the point.
  • team_bodygroup_0
<integer> Reset model bodygroup.
  • team_bodygroup_2
<integer> RED model bodygroup.
  • team_bodygroup_3
<integer> BLU model bodygroup.
  • team_icon_0
<material> HUD icon material when no one owns the point.
  • team_icon_2
<material> HUD icon material when RED owns the point.
  • team_icon_3
<material> HUD icon material when BLU owns the point.
  • team_overlay_0
<material> HUD material that will overlay the icon when no one owns the point.
  • team_overlay_2
<material> HUD material that will overlay the icon when RED owns the point.
  • team_overlay_3
<material> HUD material that will overlay the icon when BLU owns the point.
  • team_previouspoint_2_0
<target_source> The name of a previous capture point that RED must own to be able to capture this point. If empty, the team must own all points preceding this one.
  • team_previouspoint_2_1
<target_source> The name of a second previous capture point that RED must own to be able to capture this point.
  • team_previouspoint_2_2
<target_source> The name of a third previous capture point that RED must own to be able to capture this point.
  • team_previouspoint_3_0
<target_source> The name of a previous capture point that BLU must own to be able to capture this point. If empty, the team must own all points preceding this one.
  • team_previouspoint_3_1
<target_source> The name of a second previous capture point that BLU must own to be able to capture this point.
  • team_previouspoint_3_2
<target_source> The name of a third previous capture point that BLU must own to be able to capture this point.

Flags

This entity doesn't have any flags.

Inputs

Enable this entity.
  • Disable
Disable this entity.
  • SetOwner
<int> Sets the owner of the entity. (0 = noone, 2 = red, 3 = blu)
  • HideModel
Hide the model of the capture point.
  • ShowModel
Shows the model of the capture point again.

Outputs

Sent when owner is changed to RED.
  • OnOwnerChangedToTeam2
Sent when owner is changed to BLU.
  • OnCapTeam1
Sent when RED capture this point.
  • OnCapTeam2
Sent when BLU capture this point.