Template:KV BaseFadeProp

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Revision as of 21:08, 27 March 2006 by Andreasen (talk | contribs) (Agh, NOW it should work.)
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fademindist

<float> Start Fade Dist/Pixels - Distance at which the prop starts to fade. (-1 = Use fademaxdist.)
  • fademaxdist
<float> End Fade Dist/Pixels - Max fade distance at which the prop is visible. (0 = Don't fade out.)
  • fadescale
<float> Fade Scale - If you specify a fade in the worldspawn, or if the engine is running under dx7, the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.