Talk:Controlling Geometry Visibility and Compile Times
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Detail brushes
I'm greatly confused when detail brushes are refered to as a whole class of brushes, because as far as I know, the "group" just consists of the func_detail entity. Is it really a class and a group too? --Andreasen 12:35, 7 Mar 2006 (PST)
- Oh, nevermind, I think I figured it out: The prop_detail is in that group too, isn't it? --Andreasen 12:46, 7 Mar 2006 (PST)
Does the lightmap resolution matter if the texture is nodraw?
Ive noticed in official Valve maps they tend to increase the lightmap to 64, but does that actually help? -Regular K 15:59, 1 Aug 2006 (PDT)
- This is kinda interesting. Does VRAD compile lightmaps on nodraw surfaces? If so, it might only be for lighting models correctly. But yeah, it might save some memory and compiletime.
- Try mail Valve. :P --Sortie 08:48, 27 May 2007 (PDT)
What does it mean when you get a leak without a .lin file?
<deleted>, looks like a bug fixed by recent sdk update.
--22g TargetPractice 12:37, 4 Aug 2006 (PDT)
- It's an areaportal causing problems here. Are you trying something complex? --TomEdwards 13:04, 4 Aug 2006 (PDT)
- I think was just a bug with the sdk. I've just tried to compile the map again after the sdk update and I've now got a .lin file. Thanks for the help.--22g TargetPractice 11:08, 5 Aug 2006 (PDT)
Reference to nothing
I just noticed that the there is a link to the page leaks explained. However, that page has a reference to this page. Basically, there is no further information regarding areaportal leaks. Just a comment. --Darthkillyou 09:49, 25 May 2007 (PDT)