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Tip:As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it moves from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a prop_dynamic) to this entity. (Note however, that this will use up an additional edict).
- {{{rotating}}}
Tip:As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it rotates from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a prop_dynamic) to this entity. (Note however, that this will use up an additional edict).