MonoEngine

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Revision as of 10:17, 19 November 2025 by Mv (talk | contribs) (Created page with "{{stub}} '''MonoEngine''' is a third-party {{Source|4|nt=1}} branch using licensed code, created by Monochrome, Inc for {{Contagion|3.1}}. It is a modified version of {{l4d2|4}} engine branch. ==Features== <!-- mv: i'm just copying from the contagion page and revamping it a little, could use more entires --> * Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels. <!-- brush limit is 4 million,...")
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MonoEngine is a third-party Source Source Engine branch using licensed code, created by Monochrome, Inc for Contagion. It is a modified version of Left 4 Dead 2 Left 4 Dead 2 engine branch.

Features

  • Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels.
  • Addition of a Peer-2-Peer Lobby System using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.
  • Hammer Editor has been updated to support real time 3D skybox and fog rendering.
  • Miles Sound System has been replaced with Wwise Spatial Audio to create more immersive ambience across the levels.
  • Alongside with VScript implementation inherited from Left 4 Dead 2, MonoEngine also features its own implementation of Angelscript to expand the modding capabilities of the game.
  • Havok has been replaced with Volt
  • Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there."
  • maxplayers_override has been added