VGUI Panel
"xpos" "300"
Will position on x = 300, where x = 0 is the first position to the left and grows to the right.
"xpos" "r300" Will position on x = 300, where x = 0 is the first position to the right and grows to the left.
"xpos" "c300" Will position on x = 300, where x = 0 is at the center of the screen and grows to the right.
The numeric value is parsed with atoi().
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"ypos" "300" Will position on y = 300, where y = 0 is the first position from the top and grows to the right.
"ypos" "r300" Will position on y = 300, where y = 0 is the first position from the bottom and grows to the right.
"ypos" "c300" Will position on y = 300, where y = 0 is at the center of the screen and grows to the right.
The numeric value is parsed with atoi().
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"zpos" "1"
Positions on z.
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"wide" "32"
Control width.
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"tall" "32"
Control height.
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"IgnoreScheme" 0/1
default 0 // only get colors if we're ignoring the scheme
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"visible" 0/1
default 1
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"enabled" 0/1
default 1
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"tabPosition" 0-n
default 0
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"tooltiptext" "text"
default NULL (no tooltip) doesnt work on XBOX
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"paintbackground" integer
default -1
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"paintborder" value
default -1
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"fieldName" text
sets the control's name, default NULL
AutoResizeSettings:
"AutoResize" integer defaults no
enum AutoResize_e { AUTORESIZE_NO = 0, AUTORESIZE_RIGHT, AUTORESIZE_DOWN, AUTORESIZE_DOWNANDRIGHT, };
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"PinCorner" integer
defaults topleft
enum PinCorner_e { PIN_TOPLEFT = 0, PIN_TOPRIGHT, PIN_BOTTOMLEFT, PIN_BOTTOMRIGHT, };
"PinnedCornerOffsetX" "PinnedCornerOffsetY" "UnpinnedCornerOffsetX" "UnpinnedCornerOffsetY"