Rock 24

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The Rock 24 Logo

Overview

A single player modification of the Half-Life 2 engine. After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Dr. Gordon Freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the collapsing combine prison.

Features

  • A single player adventure featuring puzzles, action and a brand new storyline, based at an offshore prison facility.
  • New environments to explore, moving away from the traditional City 17 setting.
  • New faceposer work and voice acting.
  • An estimated hour and a half play time.
  • Custom music.
  • Custom models (well... one).

Media

Trailers

Early trailers of the Mod can be seen here, these trailers showcase areas created by both designers.

Note.pngNote:Please note these trailers were made whilst the project was in early development.

Screenshots

History

The mod began over a year and a half ago after some brainstorming between the two creators, Henley Bailey and Richard Acherki. Different ideas for plot, character development and settings were discussed until they both agreed on the Rock 24 concept.

The mod went through several stages of redesigning, before the firm decision was made on the plot and overall feel and look. At this point proper development began, areas were planned, set pieces discussed and work allocated between the two developers. After around a years work later, Rock 24 is finally complete and available for Download.

Team

Henley Bailey and Richard Acherki are both currently employed at Eidos Interactiveas a Mastering Engineer and Lead QA Technician respectively. Level design has always been a passion for both the creators and after some tinkering with the source engine the decision was made to create a full Single Player experience using it.

Rock 24 is both designers first project and also their first mod. Their understanding of the Valve Hammer editor and it's processes were almost exclusively learnt during development. Both designers look forward to creating further projects, they also feel the skills they have gained will allow for quicker development time and more advanced design and implementation in future.

Credits

  • Concept, Design and Developed By:

Henley Bailey
Richard Acherki

  • Script By:

Henley Bailey
Richard Acherki

  • Custom Music and Models By:

Henley Bailey

  • Sound Engineering By:

Richard Acherki

  • Custom Art and Textures By:

Henley Bailey
Richard Acherki

  • Voice Acting:

Henley/Richard G Newell: Benjamin Thomas Harmer [chronocrossedva@mchsi.com]
Lift Guard: Henley Bailey
Holding cell/Interrogation Guards: Richard Acherki
Laura: Laura Cunningham
Rebel Leader: Mauri Majanoja [mmajanoja@gmail.com]

  • Special Thanks to:

Matt Poon for his Mic
Adam for his Mic
Andy Brown for the original Richard orange jump suit texture
Laura, for putting up with the back of Henleys head
Molly, for putting up with Richard shutting you in a draw for being annoying
Everyone who played Rock24!

Known issues

There are a few known issues, these may be fixed and a new version uploaded if a high volume of users report these issues.

  • The Setup.exe file sometimes will not install requiring the user to obtain a .zip version that is available for download here.

( http://planetphillip.filecloud.com/files/file.php?user_file_id=296619 )

  • User may experience a crash between Overboard (first map) and Wakeup Call (second map). If this occurs the user should manually load the second section by selecting it in the chapters on the front end menu. No game play is missed as Wakeup Call being loaded is the actual issue.
  • Richards voice will overlay if the user triggers more than one faceposer scene at a time, this can be done by running through the level as fast as possible.
  • Richard may become stuck between Breakout (Third Map) and Surfacing (Fourth Map) if the user runs through the load section before Richard.
  • Richards voice may repeat in Breakout after using a retinal scanner.
  • Laura's voice can be heard throughout the Surfacing level, the audio is removed in the .zip version of the mod to halt spontanious acts of self harm through frustration.
  • The player can press a button through the bars in Breakout, breaking future scripting with Richard and making it impossible to progress.

Testimonials

Some testimonials of some of the people who have played Rock 24.

midkay: Verdict: The best all-new-storyline HL2SP mod I've ever played - great gameplay, visuals, flow and design. Something for everyone. Score: 10/10

Crawler: Just finished the mod, and I have to say I'm impressed. It was MUCH more than what I expected it to be. Really, with a little more fine tuning, it could have been part of the HL2 Story. The voice acting was really good, and some of the "jokes" (at least I think they were jokes and not part of the British accent...) were funny and added depth to the characters and story. Biggest surprise was that it WASN'T like an escort mission. Richard was good enough to protect himself and help me out with some of the combines. Overall, it was a great experience, very well made, and both blokes get a tip of my hat (beanie? ... w/e..).

122334: Excellent mod, I had a blast playing it, the elevator part was totally epic, I felt like I was in a movie. Well done!

hen7: That. Was. F*cking. Awesome. The best mod i ever played. ROFL PSPs

lillbrorsan: Just played the mod and i gotta tell you it is one of the best well made singleplayer hl2 mods out there right now, i really enjoyed playing through it

nebukadnezar: awesome job guys! this is easily the best hl2-mod i've played so far. +great faceposer-work

External links

Note.pngNote:The above site will require Internet Explorer or the latest flash plugins for Firefox.
If you are looking for level designers, please contact us using contact information found on the above websites.

Reviews

Reviews of Rock 24 can be found at the following links.

Interviews

Henley and I were interviewed by two of the community websites, the interviews can be found here.