prop_paint_bomb
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prop_paint_bomb
is a point entity available in Portal 2. It is a paint bomb that explodes on impact.


model
keyvalue set will display a warning message in the console each time they spawn. This can be set to any valid model (such as error.mdl
, which would already be loaded), and is not actually rendered or used in any way.
props/futbol.mdl
) for their collisions. Standalone mods that use paint bombs must include this model in order for them to work correctly. The materials are not needed.Keyvalues
- Paint Type (PaintType) <choices>
- The type of paint to explode.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : Erase
- Bomb Type (BombType) <choices>
- The type of explosion.
- 0 : Dry Bomb
- 1 : Wet Bomb
- Allow Portal Funneling (allowfunnel) <boolean>
- Whether or not this object should auto-funnel into a portal.
- Allow Silent Dissolve input (AllowSilentDissolve) <boolean>
- Allow the SilentDissolve input to dissolve this bomb.
- Play Spawn Sound (playspawnsound) <boolean>
- Whether or not this bomb should play a sound on spawn.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Dissolve
- Dissolves the paint bomb.
- SilentDissolve
- Kills the paint bomb and fires its OnFizzled output.
- EnablePortalFunnel
- Enable portal funneling behavior.
- DisablePortalFunnel
- Disable portal funneling behavior.
Outputs
- OnFizzled
- Fired when a paint bomb is fizzled.
- OnExploded
- Fired when a paint bomb explodes.