Path vphysics

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Revision as of 11:09, 19 August 2025 by Portal2Pal (talk | contribs) (Created page with "{{stub}} {{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in it's radius, at the speed defined. {{clarify|What does the keyvalue <code>dampening</code> do?}} {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} == Keyvalues == {{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} {{KV|Speed|intn=speed|float|The speed at which to...")
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path_vphysics Is a point entity in Portal: Revolution. It pushes objects in it's radius, at the speed defined.

Clarify: What does the keyvalue dampening do?
Tip.pngTip:path_vphysics is very simular to path_track, meaning that you can shift-drag the paths to create a track.

Keyvalues

Next Target (target) <targetname>
The next path_vphysics in the path.
Speed (speed) <float>
The speed at which to move the objects.
Radius (radius) <float>
Radius of the triggers.
Damping (damping) <float>
How much to dampen the movement.
Filter (filtername) <filter>
Filter to apply to the spawned triggers.

Inputs

Enable
Enables the trigger
Disable
Disables the trigger
Toggle
Toggles the trigger

See also