trigger_tractorbeam
		
		
		
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trigger_tractorbeam  is a   brush entity  available in  Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 Warning:This entity will crash the game if manually created in Hammer!
Warning:This entity will crash the game if manually created in Hammer!Inputs
- SetGravityScale <float>
- Scale gravity of objects in the field.
- SetAdditionalAirDensity <float>
- Additional air density for drag
- SetVelocityLimit <float>
- Max velocity in field.
- SetVelocityLimitDelta <float>
- Max amount to reduce velocity per second
- SetVelocityLimitTime <string>
- Accepts two arguments: the first is the new velocity limit, the second is the time it takes to ramp to that value
- SetVelocityScale <float>
- Velocity scale/drag
- SetAngVelocityLimit <float>
- Max angular velocity in field.
- SetAngVelocityScale <float>
- Angular Velocity scale/drag
- SetLinearForce <float>
- Linear force (0 disables)
- SetLinearForceAngles <angle>
- Direction of linear force (Pitch Yaw Roll (Y Z X))
- Enable
- Enable the trigger.
- Disable
- Disable the trigger.
- Toggle
- Toggle enable/disable.























