trigger_tractorbeam
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trigger_tractorbeam
is a brush entity available in Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Inputs
- setvelocitylimittime <float >
- Set the velocity limit of objects in the beam.