trigger_tractorbeam
		
		
		
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trigger_tractorbeam  is a   brush entity  available in  Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 Warning:This entity will crash the game if manually created in Hammer!
Warning:This entity will crash the game if manually created in Hammer!Inputs
- setvelocitylimittime <float>
- Set the velocity limit of objects in the beam.























