asw_pickup_rifle
		
		
		
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asw_pickup_rifle  is a   model entity  available in  Alien Swarm.
 Alien Swarm.
|  Class hierarchy | 
|---|
| CASW_Pickup_Weapon_Rifle | 
|  asw_pickup_weapon.cpp | 
It is used to spawn an assault rifle.
Keyvalues
- Bullets in gun (BulletsInGun) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 98 bullets.
- Clips (Clips) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 5 clip.
- Secondary Bullets (SecondaryBullets) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 4.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
 Confirm:Fires when the player proves they have 'found' this item: Confirm:Fires when the player proves they have 'found' this item:- Player touch (whether or not player actually acquires the item)
- Picked up by +USE
 























