point_script_template

It should not be put directly in a map because point_template already is an accessible option.
|  Class hierarchy | 
|---|
| CPointScriptTemplate | 
|  point_template.cpp | 
point_script_template  is a   point entity  available in  Left 4 Dead 2. It is also available in
 Left 4 Dead 2. It is also available in  Team Fortress 2 branch.
It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.
 Team Fortress 2 branch.
It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.
Thepoint_templateentity relies on compiled data from the map file to function properly, so trying to spawn entities with apoint_templatemade by scripts will return it having no templates and fail, even though it still can delete its own template entities.
This entity is similar to topoint_template, however it does NOT have precaching or name fixups. The number of templates is unlimited unlike point_template, although they can only be added by the AddTemplate function.
See the VScript documentation for details on usage.
When compiling Entity Groups,point_template entities are converted topoint_script_template. 
 Note:All
Note:All Keyvalues / Inputs / Outputs are same as point_template.Vscript functions
| Function | Signature | Description | 
|---|---|---|
| AddTemplate | void AddTemplate(string classname, handle keyvalues) | Add an entity to the template spawner with the specified classnames (similar to SpawnEntityFromTable} | 
| SetGroupSpawnTables | void SetGroupSpawnTables(handle, handle) | Cache the group spawn tables. | 
See also
- point_template - Non-script version of this entity
- CPointScriptTemplate VScript Functions
- CPointTemplate VScript Functions