prop_dynamic_playertouch
		
		
		
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  One of shields in Interloper chapter.
prop_dynamic_playertouch  is a   point entity  available in  Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
 Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
Represented by class CDynamicProp_PlayerTouch.
 Note:NPCs and physics props can't break this prop by touching it.
Note:NPCs and physics props can't break this prop by touching it.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- ParticlesOnBreak (m_szParticlesOnBreak) <string>
- When this entity breaks it will create the specified particle system.
- SoundOnBreak (m_szSoundOnBreak) <sound>
- When this entity breaks it will play the specified sound. Support sound name and direct file names.
- DamageToPlayerOnTouch (m_FDamageToPlayerOnTouch) <float>
- Amount of damage that player will take when this entity breaks on player touch.
- fGluonDmgMultiplier (fGluonDmgMultiplier) <float>
- Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.
Inputs
- InputChangePlayerTouchDamge <float>
- Changes DamageToPlayerOnTouchvalue.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.