point_servercommand
		
		
		
		Jump to navigation
		Jump to search
		
|  Class hierarchy | 
|---|
| CPointServerCommand | 
|  client.cpp | 
point_servercommand  is a   point  available in all  Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run or console variable to change.
 Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run or console variable to change.
 Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used.
 Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used. Note:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable.
Note:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable. Note:In
Note:In  Garry's Mod , due to abuse, the point_servercommand and point_clientcommand is removed.
 Garry's Mod , due to abuse, the point_servercommand and point_clientcommand is removed. Workaround:Use lua_run
Workaround:Use lua_run RunConsoleCommand('command') Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Command <string>
- Command to execute.
 Fix:Remove the string argument manually with a text editor. Fix:Remove the string argument manually with a text editor.


