func_proprrespawnzone
Jump to navigation
Jump to search
CBaseEntity defined in props.cpp
|
func_proprrespawnzone is a brush entity available in all
Source games. Zone that handles respawning and distribution of clientside physics props.
Elaborate?: How does it handle respawning and distribution?
Convars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| cl_phys_props_respawndist | 1500 | units | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
| cl_phys_props_respawnrate | 60 | seconds | Time, in seconds, between clientside prop respawns. |
FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []