dod_bomb_target

From Valve Developer Community
Revision as of 15:43, 13 March 2025 by SirYodaJedi (talk | contribs) (Not sure weapon_basebomb even has a model.)
Jump to navigation Jump to search
C++ Class hierarchy
CDODBombTarget
CBaseAnimating
CBaseEntity
C++ dod/dod_bombtarget.h
Picture of the dod_bomb_target Entity in Hammer.

dod_bomb_target is a brush entity available in Day of Defeat: Source Day of Defeat: Source. This entity represents a detonation location within the map. It is shown visually by a 🖿models/weapons/w_tnt.mdl, 🖿models/weapons/w_tnt_red.mdl, and 🖿models/weapons/w_tnt_grey.mdl, depending upon the status of this entity. A player must be carrying a weapon_basebomb to plant here.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Confirm:Might set both the rotation of the trigger box and the rotation of the displayed model
Origin (origin) <origin>
Controls the location of the bomb model.
Target CP (target_control_point) <targetname>
Target Control point - Control point which the entity captures, or helps capture, when detonated-
Bombing Team (bombing_team) <integer choices>
The team that will be placing a bomb at this point.
Value Description
2 U.S. Army
3 Wehrmacht
Add To Timer (sec) (add_timer_seconds) <integer>
Adds selected time to the Map timer if bombed.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnBombExploded
Fired when the bomb explodes.
OnBombPlanted
Fired when a bomb is planted.
OnBombDefused
Fired when a bomb is defused.
OnBombTargetActivated
Fired when this entity receives the enable input.
OnBombTargetDeactivated
Fired when this entity receives the disable input.